Foswilde Fireberry

Hey guys! Look over here! {BOOM} Woohoo, wasn’t that fireball cool. Man you lot need to lighten up; I mean it might never happen or it probably already has – either way no point in worrying about it.

What me? Who am I? Where’ve you been! I’m Foswilde, Fossie to my friends. I’m loud, passionate, a bit brash and full of mischief. That makes everything OK you know, least that’s what I tell myself.

You wanna know a bit more about me – well its that or I continue with putting a fireball up some villain’s chuff – you do, great:

  • Race, who cares about race anymore – alright I’m a Fire Genasi or maybe I’m an Elf – don’t quite know what you’d say really – tell me a joke and ask me again sometime.
  • Class & training, the street school of hard knocks. That rogue has gotta get out of me somehow – Arcane Trickster that’s me.
  • Don’t even think of asking about religion – the only one looking out for you is you and you’d better remember that. Doesn’t mean to say I can’t take out the bad guys though. Making the world a better place, one fireball at a time and doing it artfully – I love art.
  • Chaotic Neutral of course – I don’t want to hurt the innocents and all that but you know what they say about making omelettes. Somebody has to make the hard decisions if we’re going to get rid of the evil fiddlesticks of the realms.
  • Allies & allegiances, I don’t know how it happens but somehow I’m in good standing with both the Harpers and the Lords Alliance. Then there’s the Fabulous Fablers; that’s all Mysty‘s fault. Last but not least, my beautiful Phoenix familiar – now she’s real hot. Mind you, so is Doubblith ♡ but that’s another tale {winks}.
Diorama of Foswilde, on the attack.
Diorama of Foswilde, on the attack.

Well now you’ve got me talking, I might as well tell you a little of my story – but promise not to tell cause not many know about my past..

Parents & early life:

My parents were both elves from a small isolated group. It was a close knit rural community – each family knew the other for many generations back. When I was but a babe in swaddling there was apparently some unease due to the differing hue of my skin & my somewhat striking hair. I did not remind people of my parents but of something else. Whilst definitely theirs, showing some family traits, nimbleness and pointy ears amongst them – I was too different, a freak, a throwback.

As I grew older I heard warnings to my parents, that old superstition tells of Djinni & Efreet who visited our lands many years ago. Some lay with our ancestors leaving behind the seeds for future trouble. Then, when I was 7 years old, another child was teasing me – I flew in to a rage, fireballs bursting forth from my hands, my hair crackled & sparked – the building caught fire..

The kid was incinerated, my mother was horribly burnt and my father lay badly injured – I do not know if he survived or not, because I was chased from the community – vilified for a power that no one had taught me how to control – punished for being bullied by the other kids in the tribe.

I wandered aimlessly for months, living off the land, trying not to burn the summer forest or the leaffall foliage (Marpenoth). Eventually, as the cold of Nightal began to bite, I came across a town. That winter I began to learn the tricks of my trade – vital for survival. I was not accepted by the other street urchins and after causing a fire whilst involved in a brawl, I had to move on again; during Ches of the following year. Many tendays on the roads followed but I do not desire to tell those further tales right now. One day I shall tell of the city beggings and of how a Druid named Mysty saw some good in me, and saved me from that existence & brought me back to nature; but that is not for today.

Now git before my patience wears thin, heed ye well there is a dark fiery one who will reek gleeful havoc on those who mistreat kids.. or birds… or art…. or the dead!

Fossie – colourful & too hot to handle?

Mysty Marie (Part 1)

Welcome visitor. I am Mysty Marie, Druidic protector of Nature. Stay awhile, let me introduce myself and tell of some of my life so far. If you look behind you there’s a comfy log, pull it up to the campfire and I’ll share my rabbit stew with you.

  • By birth, I am part Eladrin, part Human. Not heard of the Eladrin before? They are planes walkers, ancestors of the elves, ancient Fey.
  • By class & training, I am a Druid, yet with a few Paladin skills to add to the mix. Specifically, I am a ‘Devoted Druid of the Forest‘.
  • Religion? I don’t believe in Gods but I do believe powerful beings, that others might deify, can inspire our direction with their principles. Mielikki is she who touches my soul; Chauntea & Silvanus also lend me their persuasions.
  • An alignment? I don’t feel the need to define myself for others but I imagine others might observe that I strive for my version of ‘good’ but without much reverence for the rules of folk. So call me Chaotic Good, if you will.
  • Other Notes: I’m a member of the Emerald Enclave (mid rank), seeking to help wildlife & the biped races to live together with mutual respect. I spend my time adventuring as part of the Fabulous Fablers, whose pursuits will soon be serialised at this link.
Diorama of Mysty, prepared for action.
Diorama of Mysty, prepared for action.

Now please let me share some of my backstory, from Dyddia (my trusty Diary):


My Mother was an Eladrin, one of those from the Feywild plane. A red-headed Firre, she loved the arts & nature with equal fervour. On excursions from her main role as a protector of artists, she would travel to the wilds of this plane, to study & enjoy the presence of our bounteous wildlife. It was upon one of these visits that she met my father.

My Father, a human who trained as a Paladin, but had doubts about his faith. And so he was roaming the woods of our land in search of inspiration. He found that inspiration in my mother. He came to understand from her that morals do not require faith in a deity. That the morals lie within oneself and that one may still follow the teachings of a religion even if not believing in its god. It had always been this way for Eladrin. On their home plane of Arborea they did not revere powerful entities as Gods but instead sought to befriend & ally themselves with such. From this understanding, my Father grew strong of spirit again, whilst also falling in love with my Mother.

I was born from this union, a half-eladrin, mixed from ancient elven ancestor and passionate Paladin human.

Early Years:

During the early years my mother primarily lived upon this plane; a sojourn of botanical study being the official justification. We were a family, living deep in the forests. Father followed his re-found fervour to assist in the righting of wrongs to the regional arboreal peoples and clearing the land of any evil monsters (bestial, demonic or humanoid). I spent time learning from both parents but most of all, I learnt from my surroundings, its creatures & plants. I would sit, transfixed by the beauty of unicorn yearlings; or perhaps climb the great oaks to converse with raptors nesting upon high. A truly magical time of balance, but all this was soon to change..

‘Til next time

Alas dear visitor, the stew is finished and I must turn to the woods. Do come visit me another time and perhaps we can continue my tale. Until then, may the blessings of the Forest Lady grace your life..

Mysty - Druid Symbolism
Mysty – Druid Symbolism

Neutral Good Druid

It’s all Tamsin’s fault! I’ve been side tracked on to my lifelong love of all things Dungeons & Dragons. Did this fun survey and here are the results, possibly accurate too? 🙂

I Am A: Neutral Good Human Druid (7th Level)

Ability Scores:

Neutral Good A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.

Druids gain power not by ruling nature but by being at one with it. They hate the unnatural, including aberrations or undead, and destroy them where possible. Druids receive divine spells from nature, not the gods, and can gain an array of powers as they gain experience, including the ability to take the shapes of animals. The weapons and armor of a druid are restricted by their traditional oaths, not simply training. A druid’s Wisdom score should be high, as this determines the maximum spell level that they can cast.

Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail)

Feature Image from Bioware’s excellent Dragon Age Origins – also with thanks to my character “Mysty” for posing in the shot 😀

Dehanding Time


An artistic collaboration between Tamsin & myself.

“The Hummingbird of Time appears within our realm, tearing a small black-hole into the fabric of our space-time. As it travels ever nearer, a shadow of itself begins to emerge. The hands fall from the clock, the stars cast shadows from their glow and the arrow of time itself is left displaced in chaos.”

Tamsin has recently completed drawing a “Time Hummingbird”. This is a world building character from the background history of a project that she and her friends are working on. I love the character that she’s drawn, using what is fast becoming her signature technique – hand drawn characterisations in Graphite & Ink, that she then moves to digital medium to add colour & finishing touches.

I was so taken with this latest piece of hers that I asked her if I could set the character in a background that befitted it. Tamsin seemed interested in what I might come up with and so the HD desktop “Dehanding Time” was born.

LOL – Perhaps it shows that we’re currently both subscribed to a Physics lecture series about the science & philosophy of time.

The Hummingbird of time removes the hands of the clock.

If you’d like to follow Tamsin’s artwork, I’d suggest Deviant Art as the best location and her work will of course be appearing on Natures Universe in the fullness of time.